Null Harbor is a base builder where decay is the core mechanic. Structures degrade on a visible schedule, and the interesting decisions are about what you allow to fall apart this cycle.
The planet runs on a fourteen-minute tidal cycle that continues while the app is closed, but the game never asks you to be present for it. Returning after a day means reading a maintenance report, not repairing a punishment.
Currently in soft launch in a limited set of territories while we tune the decay curve. Save data from soft launch carries forward to the global release.
SurvivalManagementIdle-tolerant
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feed
Trailer
A labelled placeholder until a source is supplied. MP4/WebM, YouTube and Vimeo are all already supported by the frame below.
feed / no source
GAME TRAILER — NULL HARBOR
◻ awaiting source1920×10802:04mp4 / webm
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systems
How it plays
01
Decay as design
Structures degrade visibly and predictably. Triage is the game.
02
Absence is not punished
Come back after a week and you read a report. You do not rebuild from zero.
03
No timers to skip
There is nothing to pay to accelerate, because nothing is waiting on a clock you cannot see.
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captures
Screen captures
Landscape and portrait captures take different measures, because they are genuinely different deliverables. Select one to open the viewer.
Swipe to page04 captures
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artwork
Key art and characters
vertical key art
character art
wide key art
[07]
routes
Support, privacy and your account
These are the targets handed to the two stores for this title. Each resolves to a page written for this title rather than a generic help desk.
Support
Technical problems, purchases, lost progress and bug reports, filtered to Null Harbor.