Released / Out now
Ashfall Drift
Rally racing through a collapsing volcanic province.
Released / Out now
Rally racing through a collapsing volcanic province.
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Title 1 of 5: Ashfall Drift
A drift racer, a tactical water puzzle, a base builder about maintenance, a drawn story, and two in production. Reach a row to load its artwork.






02 · studio position
Four titles on iOS and Android, two in production, and a rule that every team owns its game through to its support queue.
Micro Company was founded in [FOUNDING YEAR] in [CITY, COUNTRY]. We build short-session mobile games and we finish them. A Paper Lantern player reaches the end in about two hours; a Ferrograde match is capped at four minutes. Neither of those numbers is an accident, and neither is going to grow after release.
We are [HEADCOUNT] people in teams of four to eleven. A team owns its title end to end: design, build, store submission, patch notes and the support tickets that follow. Nobody hands a game over to a live-ops department, because we do not have one.
03
feed
Every feed on this site is a labelled placeholder until a source is supplied. The player, poster and captions track are already wired.

feed / no source
STUDIO SHOWREEL
04
latest release

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
Every listing states discipline, location, work model and team before you read a single requirement. No unpaid test work.
07
channels
Patch notes, playtest calls and devlogs go out on the channels listed here. Support questions do better through the support console — they reach the team that owns the feature.