MICRO COMPANY

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Micro Company — mobile game studio. Six titles for iOS and Android.

Released / Out now

Ashfall Drift

Rally racing through a collapsing volcanic province.

Select title

Title
01 / 05
Genre
Arcade racing
Platforms
iOS · iPadOS · Android · Android tablet
Status
Released
Release
Out now

Title 1 of 5: Ashfall Drift

01

catalogue

All titles

Six titles, four of them live

A drift racer, a tactical water puzzle, a base builder about maintenance, a drawn story, and two in production. Reach a row to load its artwork.

02 · studio position

We make small games that end.

Four titles on iOS and Android, two in production, and a rule that every team owns its game through to its support queue.

Micro Company was founded in [FOUNDING YEAR] in [CITY, COUNTRY]. We build short-session mobile games and we finish them. A Paper Lantern player reaches the end in about two hours; a Ferrograde match is capped at four minutes. Neither of those numbers is an accident, and neither is going to grow after release.

We are [HEADCOUNT] people in teams of four to eleven. A team owns its title end to end: design, build, store submission, patch notes and the support tickets that follow. Nobody hands a game over to a live-ops department, because we do not have one.

  • 01Scope is a design decisionPaper Lantern is fifteen rooms because fifteen was right, not because the budget ran out. We cut systems rather than thin them, and we say in the patch notes when we have.
  • 02Legible over accurateAshfall Drift fakes deformable terrain with a single texture channel. The honest simulation looked better in screenshots and worse in motion, so it is not in the game.
  • 03Whoever builds it, supports itSupport tickets go to the team that shipped the feature. It is the shortest feedback loop we have, and it is why our release notes are specific.
Titles released
04
Titles in production
02
Team size
[HEADCOUNT]
Founded
[FOUNDING YEAR]

03

feed

Studio showreel

Every feed on this site is a labelled placeholder until a source is supplied. The player, poster and captions track are already wired.

04

latest release

Ashfall Drift

GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixels
key art / ashfall-drift

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

Out nowArcade racingiOS / iPadOS / Android / Android tablet
released
Out now
platforms
iOS, iPadOS, Android, Android tablet
rating
Rated for ages 9+ — [FINAL RATING PENDING IARC]
languages
6 shipped
  • iOS · iPadOSApp Storeno target — url pending
  • AndroidGoogle Playno target — url pending

05

signals

All signals

Releases, devlogs and studio notes

06

openings

All openings

7 roles open

Every listing states discipline, location, work model and team before you read a single requirement. No unpaid test work.

  1. 01Senior Gameplay EngineerEngineeringHybrid
  2. 02Backend Engineer, Live ServicesEngineeringHybrid
  3. 03Tools EngineerEngineeringRemote
  4. 04Systems DesignerDesignHybrid
  5. 05Technical ArtistArtHybrid

07

channels

Where the studio talks

Patch notes, playtest calls and devlogs go out on the channels listed here. Support questions do better through the support console — they reach the team that owns the feature.

STUDIO PHOTO — MAIN FLOOR placeholder, 1920 by 1080 pixels
press kit preview
Press & media kit