06
press
Press kit
Boilerplate, fact sheet, assets and a contact address — structured the way presskit() taught everyone to structure it: overview, factsheet, assets, links, contact.
press contact
[PRESS EMAIL]
Write to us rather than filling in a form. Include your outlet or channel and where the coverage will appear.
01
overview
Boilerplate
Copy-paste-ready descriptions at three lengths. Please use these verbatim rather than paraphrasing the studio.
short / one line
Micro Company is a [COUNTRY]-based mobile game studio. We build small, finished games for iOS and Android — four released, two in production.
medium / one paragraph
Micro Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make short-session games for iOS and Android with a bias toward systems you can read in motion: an arcade drift racer, a tactical water puzzle, a base builder about maintenance, and a hand-drawn narrative game that finishes in two hours. Four titles are live, two are in production. The studio is [HEADCOUNT] people and each game team owns its title end to end, including its support queue.
long / full
Micro Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make games for iOS and Android that are intended to be finished rather than maintained indefinitely.
Our released catalogue is Ashfall Drift, a one-thumb rally game set in a collapsing volcanic province; Tidecaller, a tactical puzzle game about routing water through a drowned archipelago; Null Harbor, a base builder in which decay is the core mechanic, currently in soft launch; and Paper Lantern, a hand-drawn narrative puzzler of fifteen rooms with no account, no purchases and no network calls.
In production are Ferrograde, a simultaneous-turn tactics game announced for 2027, and Bramble & Bone, a roguelite built on a nine-card deck and a world that keeps its scars between runs.
The studio is [HEADCOUNT] people organised into teams of four to eleven. Each team owns its game end to end, including live support and store compliance. We publish our own titles.
02
factsheet
Studio facts
| Studio | Micro Company |
|---|---|
| Legal entity | [LEGAL COMPANY NAME] |
| Founded | [FOUNDING YEAR] |
| Based in | [CITY, COUNTRY] |
| Team size | [HEADCOUNT] |
| Platforms | iOS, iPadOS, Android, Android tablet |
| Released titles | Ashfall Drift, Tidecaller, Null Harbor (soft launch), Paper Lantern |
| In production | Ferrograde (2027), Bramble & Bone (2026) |
| Publishing | Self-published |
| Press contact | [PRESS EMAIL] |
| Website | [CANONICAL WEBSITE URL] |
| Social | [SOCIAL HANDLES] |
03
assets
Studio brand and photography
01
Micro Company logo pack
Primary wordmark and monogram, light and dark variants, horizontal and stacked lock-ups.
no targetSVG + PNG (transparent) + EPS
[ARCHIVE SIZE]
02
Brand guidelines
Clear space, minimum sizes, permitted colour treatments and what not to do with the mark.
no targetPDF
[FILE SIZE]
03
Studio photography
Studio floor, workstation details and playtest sessions. Print resolution.
no targetJPG, 300 dpi
[ARCHIVE SIZE]
04
Founder and team portraits
Named portraits with credit lines, cleared for editorial use.
no targetJPG, 300 dpi
[ARCHIVE SIZE]

pl 01 Studio exterior

pl 02 Main floor

pl 03 Playtest room

pl 04 Art desk, scanning station
Media kits
Every title has the same five-archive structure, so you always know what you are getting.
01Ashfall DriftArcade racing / Out now

key art / ashfall-drift Rally racing through a collapsing volcanic province.
A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
01
Ashfall Drift — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Ashfall Drift — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Ashfall Drift — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Ashfall Drift — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Ashfall Drift — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
02TidecallerTactical puzzle / Out now

key art / tidecaller A tactical puzzle game about reading water, not clearing boards.
Route tides through a drowned archipelago. Every board is a fixed puzzle with a single elegant solution and several ugly ones.
01
Tidecaller — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Tidecaller — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Tidecaller — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Tidecaller — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Tidecaller — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
03Null HarborBase builder / Soft launch — [TERRITORY LIST]

key art / null-harbor Build a salvage port on a planet that keeps taking it back.
A slow-burn base builder about maintenance. Nothing you construct on Null Harbor stays built without attention.
01
Null Harbor — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Null Harbor — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Null Harbor — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Null Harbor — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Null Harbor — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
04Paper LanternNarrative puzzle / Out now — premium, no in-app purchases

key art / paper-lantern A hand-drawn story told in fifteen rooms.
A short narrative puzzler about a lamplighter walking one street. Finishes in roughly two hours and does not ask for more.
01
Paper Lantern — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Paper Lantern — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Paper Lantern — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Paper Lantern — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Paper Lantern — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
05FerrogradeTactics / 2027 — window to be confirmed

key art / ferrograde Squad tactics for people who only have four minutes.
Simultaneous-turn mech tactics on a six-by-six grid. Both sides commit, then everything resolves at once.
01
Ferrograde — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Ferrograde — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Ferrograde — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Ferrograde — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Ferrograde — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
06Bramble & BoneRoguelite / 2026 — announced

key art / bramble-and-bone A deck of nine cards and a forest that remembers.
A roguelite built on a deliberately tiny deck. Nine cards, thirty floors, and a forest that carries scars between runs.
01
Bramble & Bone — key art
Horizontal and vertical key art, with and without logo, layered source on request.
no targetPNG + layered PSD on request
[ARCHIVE SIZE]
02
Bramble & Bone — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
no targetPNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
03
Bramble & Bone — logo
Game logo, transparent, light and dark variants.
no targetSVG + PNG
[ARCHIVE SIZE]
04
Bramble & Bone — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
no targetMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
05
Bramble & Bone — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
no targetPDF + TXT
[FILE SIZE]
05
rules
What you can do with all this
01
Coverage permissions
You may use any asset in this kit in editorial coverage of Micro Company or its games, including monetised video, without asking us first. No revenue share, no takedowns.
02
Embargoes
Where an embargo applies it is stated in the e-mail that carries the build, with the date and time zone written out in full. We do not apply retroactive embargoes.
03
Review builds
Available to outlets and creators on request via [PRESS EMAIL]. Include the outlet or channel and where the coverage will appear. [REVIEW BUILD POLICY — TO BE CONFIRMED]
04
Fan content
[FAN CONTENT POLICY URL — TO BE PUBLISHED]. Until it is published, ask us and we will answer in writing.