MICRO COMPANY

06 Press

[CITY, COUNTRY]BUILD [BUILD NUMBER]

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06

press

Press kit

Boilerplate, fact sheet, assets and a contact address — structured the way presskit() taught everyone to structure it: overview, factsheet, assets, links, contact.

press contact

[PRESS EMAIL]

Write to us rather than filling in a form. Include your outlet or channel and where the coverage will appear.

01

overview

Boilerplate

Copy-paste-ready descriptions at three lengths. Please use these verbatim rather than paraphrasing the studio.

short / one line

Micro Company is a [COUNTRY]-based mobile game studio. We build small, finished games for iOS and Android — four released, two in production.

medium / one paragraph

Micro Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make short-session games for iOS and Android with a bias toward systems you can read in motion: an arcade drift racer, a tactical water puzzle, a base builder about maintenance, and a hand-drawn narrative game that finishes in two hours. Four titles are live, two are in production. The studio is [HEADCOUNT] people and each game team owns its title end to end, including its support queue.

long / full

Micro Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make games for iOS and Android that are intended to be finished rather than maintained indefinitely.

Our released catalogue is Ashfall Drift, a one-thumb rally game set in a collapsing volcanic province; Tidecaller, a tactical puzzle game about routing water through a drowned archipelago; Null Harbor, a base builder in which decay is the core mechanic, currently in soft launch; and Paper Lantern, a hand-drawn narrative puzzler of fifteen rooms with no account, no purchases and no network calls.

In production are Ferrograde, a simultaneous-turn tactics game announced for 2027, and Bramble & Bone, a roguelite built on a nine-card deck and a world that keeps its scars between runs.

The studio is [HEADCOUNT] people organised into teams of four to eleven. Each team owns its game end to end, including live support and store compliance. We publish our own titles.

02

factsheet

Studio facts

StudioMicro Company
Legal entity[LEGAL COMPANY NAME]
Founded[FOUNDING YEAR]
Based in[CITY, COUNTRY]
Team size[HEADCOUNT]
PlatformsiOS, iPadOS, Android, Android tablet
Released titlesAshfall Drift, Tidecaller, Null Harbor (soft launch), Paper Lantern
In productionFerrograde (2027), Bramble & Bone (2026)
PublishingSelf-published
Press contact[PRESS EMAIL]
Website[CANONICAL WEBSITE URL]
Social[SOCIAL HANDLES]

03

assets

Studio brand and photography

  1. 01

    Micro Company logo pack

    Primary wordmark and monogram, light and dark variants, horizontal and stacked lock-ups.

    SVG + PNG (transparent) + EPS

    [ARCHIVE SIZE]

    no target
  2. 02

    Brand guidelines

    Clear space, minimum sizes, permitted colour treatments and what not to do with the mark.

    PDF

    [FILE SIZE]

    no target
  3. 03

    Studio photography

    Studio floor, workstation details and playtest sessions. Print resolution.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    no target
  4. 04

    Founder and team portraits

    Named portraits with credit lines, cleared for editorial use.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    no target
  1. pl 01

    Studio exterior

  2. pl 02

    Main floor

  3. pl 03

    Playtest room

  4. pl 04

    Art desk, scanning station

04

per title

All titles

Media kits

Every title has the same five-archive structure, so you always know what you are getting.

  1. 01Ashfall DriftArcade racing / Out now
    GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixels
    key art / ashfall-drift

    Rally racing through a collapsing volcanic province.

    A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

    1. 01

      Ashfall Drift — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Ashfall Drift — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Ashfall Drift — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Ashfall Drift — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Ashfall Drift — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target
  2. 02TidecallerTactical puzzle / Out now
    GAME KEY ART — TIDECALLER placeholder, 1920 by 1080 pixels
    key art / tidecaller

    A tactical puzzle game about reading water, not clearing boards.

    Route tides through a drowned archipelago. Every board is a fixed puzzle with a single elegant solution and several ugly ones.

    1. 01

      Tidecaller — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Tidecaller — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Tidecaller — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Tidecaller — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Tidecaller — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target
  3. 03Null HarborBase builder / Soft launch — [TERRITORY LIST]
    GAME KEY ART — NULL HARBOR placeholder, 1920 by 1080 pixels
    key art / null-harbor

    Build a salvage port on a planet that keeps taking it back.

    A slow-burn base builder about maintenance. Nothing you construct on Null Harbor stays built without attention.

    1. 01

      Null Harbor — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Null Harbor — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Null Harbor — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Null Harbor — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Null Harbor — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target
  4. 04Paper LanternNarrative puzzle / Out now — premium, no in-app purchases
    GAME KEY ART — PAPER LANTERN placeholder, 1920 by 1080 pixels
    key art / paper-lantern

    A hand-drawn story told in fifteen rooms.

    A short narrative puzzler about a lamplighter walking one street. Finishes in roughly two hours and does not ask for more.

    1. 01

      Paper Lantern — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Paper Lantern — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Paper Lantern — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Paper Lantern — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Paper Lantern — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target
  5. 05FerrogradeTactics / 2027 — window to be confirmed
    GAME KEY ART — FERROGRADE placeholder, 1920 by 1080 pixels
    key art / ferrograde

    Squad tactics for people who only have four minutes.

    Simultaneous-turn mech tactics on a six-by-six grid. Both sides commit, then everything resolves at once.

    1. 01

      Ferrograde — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Ferrograde — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Ferrograde — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Ferrograde — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Ferrograde — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target
  6. 06Bramble & BoneRoguelite / 2026 — announced
    GAME KEY ART — BRAMBLE & BONE placeholder, 1920 by 1080 pixels
    key art / bramble-and-bone

    A deck of nine cards and a forest that remembers.

    A roguelite built on a deliberately tiny deck. Nine cards, thirty floors, and a forest that carries scars between runs.

    1. 01

      Bramble & Bone — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      no target
    2. 02

      Bramble & Bone — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      no target
    3. 03

      Bramble & Bone — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      no target
    4. 04

      Bramble & Bone — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      no target
    5. 05

      Bramble & Bone — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      no target

05

rules

What you can do with all this

  1. 01

    Coverage permissions

    You may use any asset in this kit in editorial coverage of Micro Company or its games, including monetised video, without asking us first. No revenue share, no takedowns.

  2. 02

    Embargoes

    Where an embargo applies it is stated in the e-mail that carries the build, with the date and time zone written out in full. We do not apply retroactive embargoes.

  3. 03

    Review builds

    Available to outlets and creators on request via [PRESS EMAIL]. Include the outlet or channel and where the coverage will appear. [REVIEW BUILD POLICY — TO BE CONFIRMED]

  4. 04

    Fan content

    [FAN CONTENT POLICY URL — TO BE PUBLISHED]. Until it is published, ask us and we will answer in writing.