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01

title record

Released / Out now

Ashfall Drift

Rally racing through a collapsing volcanic province.

Captures
HERO KEY ART — ASHFALL DRIFT placeholder, 2560 by 1440 pixels
hero art / ashfall-drift
genre
Arcade racing
platforms
iOS · iPadOS · Android · Android tablet
account
required
iap
yes
ads
none

01

record

About Ashfall Drift

Ashfall Drift is a short-session rally game built for one thumb. You hold to drift, release to grip, and the whole car model comes down to how long you are willing to stay sideways before the ash berm gives out.

Each province is generated from a fixed set of hand-authored road segments, so a run is always readable but never identical. Ash depth, crosswind and visibility are simulated per run and shown on the pre-race card, which means players can choose a difficult run deliberately instead of being surprised by it.

The progression loop is deliberately flat: cars are unlocked by finishing provinces, not by grinding currency, and every car is tuneable from the first minute you own it.

RallyTime attackOne-thumb

02

feed

Trailer

A labelled placeholder until a source is supplied. MP4/WebM, YouTube and Vimeo are all already supported by the frame below.

03

systems

How it plays

  1. 01

    One-thumb control model

    Hold to drift, release to grip. No virtual stick, no accelerator button, no tutorial gate.

  2. 02

    Segment-generated provinces

    Roads are assembled from hand-authored segments, so runs stay readable while never repeating exactly.

  3. 03

    Declared run conditions

    Ash depth, crosswind and visibility are shown before you commit, not discovered mid-corner.

  4. 04

    Offline first

    The full single-player campaign runs with no connection. Leaderboards sync when you are back online.

04

captures

Screen captures

Landscape and portrait captures take different measures, because they are genuinely different deliverables. Select one to open the viewer.

05

artwork

Key art and characters

PORTRAIT KEY ART — ASHFALL DRIFT placeholder, 1200 by 1600 pixels
vertical key art
CHARACTER ART — DRIVER placeholder, 1200 by 1600 pixels
character art
GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixels
wide key art

06

reception

Awards and reviews

  • [AWARD NAME]

    [AWARDING BODY] / [YEAR]

  • [FESTIVAL SELECTION]

    [FESTIVAL NAME] / [YEAR]

  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME] / [SCORE]
  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME]

07

routes

Support, privacy and your account

These are the targets handed to the two stores for this title. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Ashfall Drift.

Open support

/support?game=ashfall-drift

Privacy

What this title collects and why. It reports analytics events.

Privacy details

/legal/privacy#game-ashfall-drift

Account deletion

This title creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.

Deletion request

08

signals

All signals

Ashfall Drift updates

  1. 01
    Release / 14 Aug 2026Ashfall Drift season two: two provinces and a rebuilt ghost systemSeason two adds the Sable Reach and Cinder Flats provinces, and replaces ghost replays with a system that records the run conditions alongside the line.
  2. 02
    Development / 08 Apr 2026Devlog: simulating ash depth without simulating ashHow Ashfall Drift fakes a deformable surface on a five-year-old phone, and where the illusion breaks.
  3. 03
    Studio / 12 Mar 2026We rebuilt player support around one queueFour games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.

09

also in catalogue

All titles