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We rebuilt player support around one queue

Four games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.

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[NAME], Player Support Lead
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4 min
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NEWS HERO — SUPPORT REBUILD placeholder, 2400 by 1350 pixels
signal / microcompany-support-rebuild

For two years each game had its own support inbox, owned by whoever on that team had time. It worked at one game and failed at four.

What changed

One queue, one triage rota, and a rule that anything involving lost purchases or lost progress is escalated on first contact rather than after a template reply. Everything else routes by game.

  • Single queue with per-game routing
  • Purchase and progress issues escalate immediately
  • Public response-time target published on /support
  • Deletion and data requests handled on a separate, auditable track

Account and data requests were deliberately moved off the general queue. Those have legal deadlines, and mixing them with "my drift score did not save" was the reason we missed some.

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