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title record

Released / Out now

Tidecaller

A tactical puzzle game about reading water, not clearing boards.

Captures
HERO KEY ART — TIDECALLER placeholder, 2560 by 1440 pixels
hero art / tidecaller
genre
Tactical puzzle
platforms
iOS · iPadOS · Android · Android tablet
account
required
iap
yes
ads
none

01

record

About Tidecaller

Tidecaller replaces the match-three reflex with a planning problem. Each board is a drowned island where you open and close channels to move water where it is needed. Water obeys the same three rules on every board, and the difficulty comes from the shape of the island rather than from hidden mechanics.

There is no move limit and no timer. A board is either solved or not, and every board has at least one solution that uses fewer channels than the one most players find first — the game records both.

Seasonal chapters add new terrain behaviours rather than new currencies. Salt marsh absorbs, basalt reflects, and ice changes state across turns.

LogicTurn-basedSeasonal chapters

02

feed

Trailer

A labelled placeholder until a source is supplied. MP4/WebM, YouTube and Vimeo are all already supported by the frame below.

03

systems

How it plays

  1. 01

    Three rules, no exceptions

    Water spreads, water settles, water carries. Every board is solvable from those alone.

  2. 02

    No timers, no lives

    A board waits for you. Progress is never gated behind an energy meter.

  3. 03

    Two recorded solutions

    The game stores your solution and the minimal one, so you can come back and beat yourself.

  4. 04

    Colour-independent board reading

    Terrain is distinguished by pattern and shape as well as colour.

04

captures

Screen captures

Landscape and portrait captures take different measures, because they are genuinely different deliverables. Select one to open the viewer.

05

artwork

Key art and characters

PORTRAIT KEY ART — TIDECALLER placeholder, 1200 by 1600 pixels
vertical key art
CHARACTER ART — THE KEEPER placeholder, 1200 by 1600 pixels
character art
GAME KEY ART — TIDECALLER placeholder, 1920 by 1080 pixels
wide key art

06

reception

Awards and reviews

  • [AWARD NAME]

    [AWARDING BODY] / [YEAR]

  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME] / [SCORE]

07

routes

Support, privacy and your account

These are the targets handed to the two stores for this title. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Tidecaller.

Open support

/support?game=tidecaller

Privacy

What this title collects and why. It reports analytics events.

Privacy details

/legal/privacy#game-tidecaller

Account deletion

This title creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.

Deletion request

08

signals

All signals

Tidecaller updates

  1. 01
    Patch notes / 30 Jun 2026Tidecaller chapter seven: ice, and what it does to a solved boardIce changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.
  2. 02
    Studio / 12 Mar 2026We rebuilt player support around one queueFour games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.

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also in catalogue

All titles